Showing posts with label NCAA Football 14. Show all posts
Showing posts with label NCAA Football 14. Show all posts

Friday, February 28, 2014

Rating Teddy Bridgewater

Miami native went from leaving a legacy at Miami Northwestern all the way to become a potentially top 5 draft pick. Teddy attended the University of Louisville and started for two years. There, he put the team on his back. Bridgewater started playing midway through his freshman season and never looked bad. In Teddy's sophomore year, he threw for over 3,000 yards and 25 touchdowns. In his junior season, Bridgewater only improved, throwing for nearly 4,000 yards 30 touchdowns and just 4 interceptions!

With a touchdown to interception ratio like that , it's easy for any team to think twice about not selecting Bridgwater is a tough-minded prototypical sized quarterback, standing 6 feet 3 inches. Teddy possess a strong arm with a very good touch on the ball. Similar to Manziel, Bridgewater is also a guy that rises to the occasion with his back on the wall. Teddy led the Louisville Cardinals to victory past Rutgers his sophomore season after being pretty badly injured.

Although Teddy has a lot of good qualities, there are a few concerns. While standing at 6'3, alot of GM's say he will need to get stronger in order to absorb those NFL hits. Also, Teddy is not one of the fastest people on the field, he doesn't possess a good ability to aviod pressure with his feet. He is the type of quarterback to simply throw it away, which will add longevity to his career.

I think that Teddy is the most NFL ready quarterback that can be found in the draft right now. While he does have alot of improving to do , I think that he will be a very solid quarterback in the NFL. My Madden Rating for Teddy Bridgewater is: 74.

(video via YouTube)

Tuesday, August 27, 2013

NCAA Addition




Imagine you are the coach of a football team. If you highly anticipated player, and he's not playing up to your standards, what would you do? Well, more times than not , you would bench them.  In NCAA Football, the road to glory mode allows you to play no matter what. However , I thought of this idea based on seeing players and having players not play well for short periods of time. In this stance, I  believe that players would normally at least be benched. Even if they start to play in the 2nd quarter, they would at least be handled some type of warning that they need to play better.

In order for this to be successful, each position should be held to a certain standard depending on the level the gamer is playing on. For example, a rookie level running back should have at least 50 yards in 20 carries. The standard shouldn't be too difficult for anyone to achieve on each because if they get too hard, that would deflate the fun , excitement, and freedom from the game.



If this feature were added to the game, this would improve the game that is already great.  Both new and expert players would love this and  both benefit. Expert players would not be bored and would be challenged while still have some fun.  The new players would have something to strive for and brag about. This would make the game even more realistic and would raise the game up to another level!

Tuesday, August 13, 2013

Good Point

   The other day, my brother made a valid point about something that should be added. Parallel to real life, there are people that are always changing positions for the greater good of their teams. There are many examples in the NFL that have ended up where they are today due to their position changes in college. (Sam Shields, Devin Hester, etc.) If this option were to be offered to players in NCAA football, the game would be even better than it already is.

   Although this idea may work, it would probably need to be tweaked quite a bit. If this idea were to be put into effect, I believe that the option should be only offered for the first two years of a gamer's carrier. I say that because once the option reaches past the sophomore in a career, many gamers will abuse that option. Having that option available to players after two years can give anyone the chance to be sub-par for three years then suddenly change positions and become an overnight All-American. Within the two years, the gamer could spend their freshman year getting a feel for how they like playing there position. If they like it, great. Otherwise, they can begin to find a position of interest. The second year , they could simply either change their position or give your player one more shot in that position. If it still doesn't work out that next year, then they can move to a new position.

   Finding this idea interesting, I thought about a couple of questions, but one that stuck out was time. If the option were to be implemented, in which part of the season should the player be given the option to change positions? After some thought, I have come to the conclusion that the option should be offered before the pre-season. If offered in Road to Glory mode, the player should be offered this option in the 'middle' of simulation between the off-season and the pre-season. That way, it would seem more realistic due to the timing of the offer. In my opinion, the  player should be offered no more than two positions because that is not the case in real life. If the gamer declines, the offer, then he can continue on his quest to become a school legend. However, if the gamer decides to choose one of those position changes, then if they are not rated a 1st stringer automatically, they should have to work their way up. Like in real football, the gamer should have to fight for their spot. 



   When fighting for spot, the gamer should be fighting for a position that is similar to the one that they previously had. It wouldn't be realistic to have a player start as a defensive tackle and end up a running back. In this example, the defensive tackle should change to a defensive end or a linebacker, because it's more doable.  
   In an effort to make a great annual game even better, I'm sure that the good people of EA Sports are only working to improve the game each year. As a fan, I hope to see changes such as these come to life in the near future.


Monday, August 5, 2013

NCAA Football 14: Road to Glory

Road to Glory. One of the best sections that could ever be added to a college football game. This feature allows gamers to play as individuals, growing from a senior high school football player into a full fledged college superstar.
 Within this year's game, the evidence of development is at an all time high. You have the ability to customize the player's body, uniform,  equipment, and accessories. Your player can be as similar to you as you desire. You can choose the difficulty level that you would like to start on (Freshman-Heisman), and the level does not have to be the same on each side of the ball.
Once you get started, you can choose between 7,8,9,11 high school games. Personally, I think that seven games would be more than enough, because even if you don't have the stats and stars you want by the end of the season , you will more than likely have playoff games in addition to the season.
As you go through each game and continue your high school football legacy, schools will begin to show interest and eventually offer you a scholarship. Once your season is over, you have the choice to either accept a scholarship from a school, or you choose to be a walk-on to a university.



Next Stop: College Football
 Well, you finally made it! You selected the school of your choice, now your on the team. Once you reach this point, one of two things could happen: you'll either be a starter right from the beginning of the season, or you'll have to work your way up. Parallel to real life, the only way that  you can reach the starting spot is in PRACTICE. In order to compete for the number 1 spot on the depth chart, in practice you must gain enough points to challenge the player with the spot ahead you. If you win the  challenge, you move up; if you fail, you have to challenge him again. If you play a skill position, you will have the opportunity to return punts and kicks whether or not you are starting. Not playing a skilled position? Well hey, at least you will be on special teams.



When you finally get to become the starter, the rest of your college career is in your hands. You play to gain skills, break records, and ultimately win championships. After your junior year, you have the option to forego your senior year, or skip that and head to the pros; on to Madden your go.

Wednesday, July 10, 2013

NCAA Football 14: First Gameplay

   It's finally here: NCAA Football 14. For sports gamers, it's been the most anticipated game this year thus far for the '14 games. Offering new features for Dynasty mode, recruiting, atmosphere, and more, I must say that the game did not disappoint.
 
   The gameplay was very smooth. It was very easy to control the player in whichever way I wanted him to go. The cuts that the gamer now has the ability to is amazingly realistic.


 In NCAA Football 14,players can now cut from one direction to another on the dime.  After playing one time, I can see a MAJOR  upgrade in the way tackling was made. In NCAA Football 13, tackling would either be in two ways: you either tackle the opponent in a regular way, or they just get close-lined. In football, that's not always the case. There are high tackles, lower body tackles, and 'whatever it takes to get the player down' tackles. Throughout my game, I was able to hit my opponents up high, hard, and even twirl them down from the ankles. I was also able to hit them from the waist. That part of the game was great to see.
 
Another part of the game that I found interesting were the players' movements. From time to time, you would see players stumble or slip. This was a great feature to add into the game because like in real college football, players slip all of the time. I loved the way it was added because even though it's there,  it's not prevalent to the point where it disrupts the game. It won't be a feature that would make or break a game.

   Acceleration has become very important in the game. What I mean by that, is saying that if one player is faster than another, it will show. In the open field, the person with the ball will either separate from the defender or get tackled , depending on their speed.

From what I've seen thus far, this game seems to be very promising. As I enter the glory mode and the dynasty mode, I can only hope that the game will continue to impress.