Showing posts with label EA. Show all posts
Showing posts with label EA. Show all posts

Sunday, August 10, 2014

Fantasy Draft Time Sleeper of the Day: Cam Newton

While Cam Newton is considered by many as one of the better players in the league, he is a mid-level quarterback in the fantasy draft. There are at least 5 quarterbacks that are going before Cam in a draft:    Tom Brady, Peyton Manning, Drew Brees, Arron Rodgers, Andrew Luck. Even with these five gone, that still leaves Jay Cutler, Matthew Stafford, Colin Kaepernick, and Nick Fowles.




There is a lot of uncertainty as the recievers have no true expierence with Cam Newton. With that being said, he will rack up points running TD's as well as the passing TD's.  

One thing that will help Cam is the fact that the Panthers is great. The Panthers finished 2nd in both points and yards. Their defense can provide Cam with at least decent field position a decent amount of times in which Cam will have the opportunity to capitalize on. With the addition of Kelvin Benjamin, look for a lot of red zone scores.   

Sunday, May 18, 2014

Should psychie be added in sports video games?

Watching this year's playoffs, I came to a realization that as good as video games are, they do not show player's emotion. There are players in the past that did perform (Ron Artest, Dennis Rodman) alot off of emotion. Tempers can flare, people can be happy, and simply feel down and not play well. While emotion is something that can't be simulated to perfection in any way, video games may want to add some type of performance rate on just a few players.

The perfect and relevant example in this year's playoffs is Indiana Pacers Center Roy Hibbert. When focused, Roy Hibbert is a double-double machine. When not mentally in the game, Hibbert can finish a game with 2 points and 1 rebound.



While writing this, I thought about one simply question: "How would this be implemented into a game?" This would have to be answered by using programming. Let's say after playing in three quarters, Roy Hibbert only has 1 rebound. With programming, an if/else statement can be made that requires Hibbert to have a certain amount of points and 1 rebound by the 4th quarter. If he doesn't meet that requirement by then, his shooting and rebounding skills should dramatically decrease. While the fourth quarter is the most important quarter in a game, if Hibbert is not producing by then, don't look for him to do much more.

This addition for a game wouldn't have to be in every aspect of a video game. For example, if you are playing with your friends or playing in franchise/dynasty mode, this doesn't have to take place since the gamer is manually controlling the player. However, if you are playing in career/myPlayer mode then I believe that this will increase the game.

Wanna discuss this article? Tweet me @SportsWatcherss and let me know what you think.