Sunday, May 18, 2014

Should psychie be added in sports video games?

Watching this year's playoffs, I came to a realization that as good as video games are, they do not show player's emotion. There are players in the past that did perform (Ron Artest, Dennis Rodman) alot off of emotion. Tempers can flare, people can be happy, and simply feel down and not play well. While emotion is something that can't be simulated to perfection in any way, video games may want to add some type of performance rate on just a few players.

The perfect and relevant example in this year's playoffs is Indiana Pacers Center Roy Hibbert. When focused, Roy Hibbert is a double-double machine. When not mentally in the game, Hibbert can finish a game with 2 points and 1 rebound.



While writing this, I thought about one simply question: "How would this be implemented into a game?" This would have to be answered by using programming. Let's say after playing in three quarters, Roy Hibbert only has 1 rebound. With programming, an if/else statement can be made that requires Hibbert to have a certain amount of points and 1 rebound by the 4th quarter. If he doesn't meet that requirement by then, his shooting and rebounding skills should dramatically decrease. While the fourth quarter is the most important quarter in a game, if Hibbert is not producing by then, don't look for him to do much more.

This addition for a game wouldn't have to be in every aspect of a video game. For example, if you are playing with your friends or playing in franchise/dynasty mode, this doesn't have to take place since the gamer is manually controlling the player. However, if you are playing in career/myPlayer mode then I believe that this will increase the game.

Wanna discuss this article? Tweet me @SportsWatcherss and let me know what you think.